top of page
Spectrum Anchor
SpectrumTitle.PNG

Level Designer

Spectrum - Created in Unity

Description: Spectrum is a 2D platforming adventure game, where the player manipulates colors to reveal hidden platforms within the world. The player takes on the role of a heroine, Ivory, who is trying to save humanity from a disease that has taken away people’s ability to see colors. Ivory gains control of a device to see and change between three colors (Red, Green, and Blue) in order to reveal hidden platforms and monsters.

​​

Teaser clip

 

   

 

 

The Level

 

Goal: To teach create easy to hard difficulty puzzle layouts using the color-switching mechanic.  

 

Tasks: 

  • Planning and white boxing initial layout for three levels.

  • Testing and iterating on puzzles and enemy encounters.

  • Ensure difficulty ramps from beginning to the end of each level.

  • Ensure each level has unique and challenging layouts.

  • Work directly with the programmer and artist to implement features and level ingredients.

  • Polishing level with final gameplay balance tweaks and art props.    

The Good: 

  • It was my first time creating a map for a puzzle platformer game, it helped me step out of my comfort zone and try new puzzle combinations. 

  • As I built each level I kept learning new puzzle techniques and combinations to try while increasing the difficulty of the progression.    

The Tough:

  • Most of my experience with games comes from playing FPS's or RTS's. When planning the level layouts I had to adopt new strategies for thinking such as creating button patterns for switching colors.   

  • Using only a few level ingredients creating different unique puzzles provided many troubles, small additions such as non-traversable walls provided me with fresh ways to switch up repetitive combinations.    

The Awesome:

  • Everyone that played the game said it was an awesome and unique way to play a platformer.  

  • Everyone on the team took away many best practices such as pre-planning and the importance of scrums, which we all took into our final projects.  

The Team 

Shane Nielsen-

Level Designer

 

 

Jerry Hsu

Project Manager

Emily Eror

Artist

 

 

Cassio Sylva

Programmer

 

 

 

bottom of page