top of page
Shane Nielsen
Game Designer
Specializing in Multiplayer, Systems and Quest/Level Design
Combat Sim Anchor
Level Designer & Mission Scripter
Military Docks - Created in UE4
Description: Combat sim is a futuristic FPS single-player game. In this level, the player has to stealthily travel by motion detection cameras and laser tripwires to reach the second part of the level. The second part of the level is divided into two combat sections. First, the player must assault and reach three objective locations then defend one area from assaulting enemies.
Teaser clip
The Level
Goal: To utilize height advantage and cover options while assaulting enemy units around the map.
Tasks:
-
Plan and white box the level layout.
-
Implement an infiltrate, assault, and defend beats within the level using UE4's visual scripting (Blueprint).
-
Implement AI spawning patterns through blueprints.
-
Provide multiple flanking opportunities and choices in cover throughout the map.
-
Test and iterate on game flow and pacing to better suit second to second gameplay.
-
Balance enemy spawns with each combat beat.
-
Add a rough first pass of art to level to better suit the environment.
bottom of page