Quest Designer

Marvel Contest of Champions

Description: MCOC is a Free to Play Action based Fighting game where the player collects champions from the Marvel universe to use them against the game's most iconic Hero's & Villains alike. 


Notable Achievements: 

  • I'm the main Design POC for multiple modes including Alliance Quests, Incirsions, & the Summoner Showdown

  • The Summoner Showdown was my first worldwide tournament with over 170,000 participants & over 1 million player attempts vs my boss profiles

  • I've released 6 months and counting worth of Monthly content also known as One-Shots

Alliance Quests


Alliance Quests


AQ Goals: Alliance Quests provide a cooperative battleground where players work together to defeat numerous champions, Mini-Bosses, and a Final Boss in order to gain resources to upgrade their champions for harder content. 

Design Schedule: This mode is permanently live with an on/off the cycle of 5 days on and 2 days off. AQ gets an update every 6 months where we work on new Mini/Final Boss designs as well as look at areas of improvement.   

How the Mode Works: AQ has 7 different maps that yield better rewards, each map increases the complexity of encounters that the player must face. Each map has 3 variations that we use to "randomize" the mode so it feels fresh for players through multiple playthroughs. 



  • Design Mini-Boss/Final Boss fights for each seasonal milestone

  • Review data/gather community feedback for ImprovementsIterative mission polish passes. 

  • Bug fixing

  • Create new layouts or update existing layouts as needed

  • Playtesting content

  • Meta meetings

Summoner Showdown 2020



Summoner Showdown 2020


SS Goals: This tournament was created to provide players with a competitive mode that lets them show off their skills vs one another against the best players in the game and this year vs the best players across the world. 

Design Schedule: This is an annual tournament that is usually hosted at NYCC (This year we had to do it by WFH due to Covid). The qualifiers run for 3 weeks and the Semi-Finals/Finals run over the course of a weekend.

How the Mode Works: Players enter the mode by playing the qualifier boss fights which I designed. Based on their stats the best players in the game from each of our chosen regions progress into the Semi-Finals where they compete against each other. The best players from each Semi-Final bracket move on to the Finals. This part of the tournament is handled like a draft where players choose Attacking & Defending champions for each other to face off against.  



  • Designed the 3 Qualifier Boss fights

  • Collaborated and planned specifics for how the tournament would work (Buffs, fight duration, scoring parameters, etc...)

  • Collaboration with Content Creators and team members to film the event

  • Filming and prepping for film with players

  • Playtest content



Ultron's Domain - Incursions





Incursions Goals: To provide players with a 2 player Cooperative mode where they face off against randomized enemies with randomized buffs for a new experience every time. This mode was designed to be an evergreen mode that we can quickly update as we create more content.

Design Schedule: This mode is permanently live with Champion, Buff, and improvement updates every 6 months.

How the Mode Works: Players enter the mode and choose champions from their roster. Once their team has been chosen they are matched up with another player of the same strength and they enter into an Incursion Sector. The mode operates similarly to a dungeon crawler where they both take a path of their choice and have to defeat the encounters. As they defeat encounters they are rewarded with buffs that boost their champions. Players continue through Sectors that get harder and harder until they cannot defeat the enemies and get rewards based on how far they progressed.  



  • Sorted  190+ Champions in the game into difficulty tiers that get sorted into each sector

  • Created a pool of buffs specifically catered to work within the mode and broke them into difficulty tiers (170 buff combinations and counting)

  • Created a design Index for the mode to track updates and provide info on how the mode works

  • Created the Layout

  • Designed the Special Ultron Rooms with custom made Ultron Boss fights